Software libraries, C-bindings, and graphic DSLs written by Ian Rash.
FILTER // Projects // By Skill
Modern FFMPEG bindings, fluent Crystal DSL, streaming process wrapper, smart presets, and interactive Opal TUI.
Modular structured guide, book, and documentation compiler for Crystal docs.
High-priority 2D and 3D debug drawing plugin and zero-allocation frame DSL for Godot Engine 4.8+ via Lapis.
Next-generation bidirectional Crystal <-> Ruby interop, Spinel AOT compiler, CSP concurrency channels, and radare2 diagnostics.
Next-generation terminal user interface (TUI) framework and Elm Architecture engine for Crystal.
High-performance radare2 pipe and binary analysis toolkit for Crystal with interactive debugging, source line mapping, and crash diagnosis.
Ultrafast shader trans-compiler and live runtime development toolchain for Godot Engine 4.8+ via Crystal and Lapis.
Modern, idiomatic Godot Engine 4.8+ bindings for Crystal via GDExtension C-API.
A Flixel-inspired 2D game engine framework written in Crystal.
Crystal language bindings for the raylib game development library.
C-bindings for the SunVox audio library modular synthesizer engine, written in Crystal.
An all-purpose fuzzer built in Crystal to generate bad data cases from sample input.
An SVG library and DSL written in Crystal for creating generative art, animations, and graphics.