CONSOLE // Welcome to SOL.VIN // System Overview
SOL.VIN is the personal engineering journal, systems architecture archive, and project portfolio of Ian Rash.
Specializing in DevOps automation, low-level security research, Crystal/Ruby/Python systems engineering, reverse engineering, and procedural audio/graphics.
CHAINS // Featured Series // Journal Deep Dives
Multi-part technical deep dives, security audits, and game engine devlogs:
Development log entries for Liminalita, a 3D procedural art walking simulator.
An esoteric language entirely in pixels.
Development log entries for Solo Oasis : Unlimited Places (SOUPJAM 2026).
A journey through a horribly insecure webcam, and the discovery, and fruititon of a client hijacking exploit.
PROJECTS // Featured Works // Libraries & Tools
PlayStation 2 virtual machine, game engine, and CLI development toolchain written in Crystal.
Modern FFMPEG bindings, fluent Crystal DSL, streaming process wrapper, smart presets, and interactive Opal TUI.
Automated commit-based version control, human-friendly YAML changelogs, README badge engine, and Git release automation for Crystal shards.
Modular structured guide, book, and documentation compiler for Crystal docs.