GAME // The Problem With Trolleys // Web Edition
[ OVERVIEW & FEATURES ]
A fast-paced railway switchboard puzzle game built within the 3-hour development constraint for Trijam 363, taking 1st Place overall.
Players manage chaotic railway junctions, toggling track switches and timing train signals to prevent fatal collisions under escalating speed limits. Created in Godot 4, featuring retro 2D pixel art assets drawn in Aseprite and chiptune sound effects synthesized in SunVox.
[ DEVELOPMENT TIMELINE & KEY DATES ]
Started: 2025-10-01
Completed: 2025-10-01
Announced: 2025-10-01
Jam Submission: 2026-03-16
[ GAME JAM DETAILS ]
TRIJAM 363 challenged creators to complete a full game in under 3 hours of total production time. 'The Problem With Trolleys' won 1st Place overall!